Nic van Dessel
C#/Unity/XR Engineer
Australia ✈ Denver ✈ SF Bay Area
Current Focus
floop
Spreading activation memory for AI coding agents
sproink
Rust spreading activation engine with C FFI, extracted from floop
frond
Agent-first CLI for stacked PRs with DAG dependencies
Also Building
Background
C#/Unity/XR engineer with 10+ years across headsets from the DK2 to enterprise MDM. Focused on architecture, testing, CI/CD, and the infrastructure that lets teams ship with confidence. Building open-source developer tools on the side in Go and Rust.
Samsung · Moth+Flame · Luminopia · ManageXR
Connect
Always learning.